object Effect

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  1. Effect
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Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
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  2. final def ##: Int
    Definition Classes
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  3. final def ==(arg0: Any): Boolean
    Definition Classes
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  4. final def asInstanceOf[T0]: T0
    Definition Classes
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  5. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
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    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  6. final def eq(arg0: AnyRef): Boolean
    Definition Classes
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  7. def equals(arg0: AnyRef): Boolean
    Definition Classes
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  8. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
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    Annotations
    @throws(classOf[java.lang.Throwable])
  9. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
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    Annotations
    @native()
  10. def hashCode(): Int
    Definition Classes
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    Annotations
    @native()
  11. final def isInstanceOf[T0]: Boolean
    Definition Classes
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  12. final def ne(arg0: AnyRef): Boolean
    Definition Classes
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  13. def noReply[Event, State]: Effect[Event, State]

    Do not send a reply message to this command

  14. def none[Event, State]: EffectBuilder[Event, State]

    Do not replicate anything

  15. final def notify(): Unit
    Definition Classes
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    Annotations
    @native()
  16. final def notifyAll(): Unit
    Definition Classes
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    Annotations
    @native()
  17. def passivate[Event, State](): EffectBuilder[Event, State]

    Passivate (stop temporarily) this entity to reduce memory consumption

  18. def replicate[Event, State](event: Event): EffectBuilder[Event, State]

    Replicate an event

  19. def reply[Reply, Event, State](replyTo: ActorRef[Reply])(replyMessage: Reply): Effect[Event, State]

    Send a reply message to this command

  20. def stash[Event, State](): Effect[Event, State]

    Stash the this command.

    Stash the this command. Can unstash the command later with Effect.unstashAll()

  21. def stopLocally[Event, State](): Effect[Event, State]

    Stop this local entity actor immediately

    Stop this local entity actor immediately

    Note that this Effect doesn't stop all actors that are one entity replicated in other nodes. To stop all replicated actors, you should use passivate().

  22. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  23. def toString(): String
    Definition Classes
    AnyRef → Any
  24. def unhandled[Event, State]: EffectBuilder[Event, State]

    Do not handle this command, but it is not an error.

  25. def unstashAll[Event, State](): EffectBuilder[Event, State]

    Unstash the commands that were stashed with Effect.stash()

  26. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  27. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
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    Annotations
    @throws(classOf[java.lang.InterruptedException])
  28. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

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