trait EffectBuilder[+Event, State] extends AnyRef
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- abstract def thenNoReply(): Effect[Event, State]
Do not send a reply message to this command
- abstract def thenPassivate(): EffectBuilder[Event, State]
Passivate (stop temporarily) this entity to reduce memory consumption
- abstract def thenReply[Reply](replyTo: ActorRef[Reply])(replyMessage: (State) => Reply): Effect[Event, State]
Send a reply message to this command.
Send a reply message to this command. Can create the message from the state that was applied the replicated event
- abstract def thenRun(callback: (State) => Unit): EffectBuilder[Event, State]
Run the callback after complete event replication
- abstract def thenStopLocally(): Effect[Event, State]
Stop this local entity actor immediately
Stop this local entity actor immediately
Note that this Effect doesn't stop all actors that are one entity replicated in other nodes. To stop all replicated actors, you should use thenPassivate.
- abstract def thenUnstashAll(): EffectBuilder[Event, State]
Unstash the commands that were stashed with Effect.stash()
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